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Minecraft Economy & Management

An in-game economy needs a currency, a way to trade and a standard that other plugins can read. This page covers those building blocks.

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Pages in Economy & Management

About Economy & Management

Economy plugins on Paper and Spigot do not usually stand alone. One plugin holds balances, and others, such as shops, jobs and rewards, read and change them through a shared interface. Vault is the long-standing interface that lets those plugins cooperate without knowing about each other.

Shop plugins give players a way to trade. Chest shops let a player turn a chest and a sign into a shop; admin shops sell from a catalogue. Which fits depends on whether you want a player-driven market or a server-controlled one.

Decide the rules before you launch an economy: how currency enters the game, how it leaves and what stops duplication from collapsing it. An economy with no ways to remove money inflates quickly.

Frequently asked questions

Do I need Vault? Many economy-aware plugins ask for it, so it is a common dependency. Check the plugins you plan to use and install what they list.

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